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Home/Templates/Interviewing/UX/UI Designer interview questions
Template & guide

UX/UI Designer interview questions

Thirty vetted interview questions for UX/UI Designer candidates covering UX process, UI craft, prototyping and handoff, usability and accessibility, and collaboration.

  • Made forEmployers · Recruiters
  • Reading time~3 min
  • What's includedA complete, professionally written document you can adapt to your team.
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The template

Use these questions to interview UX/UI Designer candidates at {{Company name}}. The role spans two crafts — structuring experiences and executing interfaces — and candidates are rarely equally strong in both, so score the UX process and UI craft groups separately and decide which balance your team needs. Anchor questions to portfolio work on screen wherever possible.

UX process and problem structuring

  • Pick a portfolio project and walk me from the initial request to your first design artifact. What happened in between?
  • How do you understand users when you cannot talk to them directly? What proxies have you actually used?
  • Tell me about a project where your first information architecture was wrong. How did you find out?
  • How do you map and design a flow with many edge cases — errors, empty states, permissions? Show me a real flow.
  • What deliverables do you produce before visual design, and which have you dropped as waste?
  • Tell me about a time you reduced a flow's complexity. What did you cut and what pushed back?

What good looks like: strong candidates show a repeatable path from ambiguity to structure — user goals first, flows before screens, edge cases enumerated early — and they can name deliverables they abandoned because they added ceremony, not clarity. Weak candidates jump from request to high-fidelity screens and call the gap intuition.

UI craft and visual execution

  • Zoom into your strongest screen. Walk me through the type scale, spacing system, and color decisions.
  • How do you establish visual hierarchy on a dense screen — a dashboard or data table?
  • Show me a before-and-after redesign you did. What specifically improved beyond looking newer?
  • How do you adapt a design across breakpoints? Show me the mobile version of something you designed desktop-first.
  • What makes an interface feel cheap? Name the specific mistakes.
  • Which interface shipped by another team do you consider best-in-class right now, and why?

What good looks like: the best candidates speak in systems — a deliberate type scale, a spacing rhythm, semantic color usage — and can articulate why a screen feels polished in transferable terms. Asking what makes interfaces feel cheap is revealing: strong candidates list precise causes like inconsistent spacing, fake depth, and orphaned alignment.

Prototyping and developer handoff

  • What fidelity do you prototype at for different questions — flow validation versus interaction feel?
  • Walk me through your handoff package for a recent feature. What did engineers still have to ask about?
  • How do you document states and interactions that static mocks cannot express?
  • Tell me about a design that came back from development wrong. What was missing from your spec?
  • How do you use design tokens or shared styles to keep handoff consistent?

Usability and accessibility

  • Walk me through the last usability issue you found through testing that you would never have guessed.
  • What is your accessibility checklist before releasing a design — the actual items?
  • How do you design for keyboard navigation and screen readers on a complex component?
  • Tell me about making a design accessible without making it ugly. What was the tension?
  • How do you test copy comprehension — do users understand the words on your screens?

Collaboration and growth

  • How do you present design options to stakeholders — how many, and how do you frame the recommendation?
  • Tell me about incorporating harsh feedback that turned out to be right.
  • Describe your working rhythm with developers during a sprint.
  • What part of your craft are you actively improving right now, and how?
  • What would you critique about our product's interface, from what you have seen so far?

Not legal advice

This template is provided for general informational purposes only and is not legal advice. Laws differ by jurisdiction and change over time — have a qualified professional review any document before you rely on it.

For this role

  • UX/UI Designer salary & market data
  • UX/UI Designer skill assessment
  • UX/UI Designer job description

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